Jan 12, 2014 · What I want to do is detect if a player preferences string exists. After checking the unity docs, it says that “PlayerPrefs.
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May 25, 2018 · I'm guessing that the best way to have the secret bonus level is to save a value when the button is pressed and to see whether or not that value ...
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How to check player prefs?

Here's how to locate and delete any stored PlayerPrefs in Unity:

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Open regedit by pressing the Windows key and typing 'regedit', then pressing ENTER.
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Browse to 'HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\CompanyName\ProjectName', where CompanyName and ProjectName are replaced with whatever set in your player settings.
How to check if PlayerPrefs is empty?
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string str = PlayerPrefs. GetString("key", null);
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if(string. IsNullOrEmpty(str) == true){ }
Where is Unity Player Prefs stored?
The data is saved in an XML file in the app's private folder, located at /data/data/pkg-name/shared_prefs/pkg-name.
What is PlayerPrefs HasKey?
HasKey in a conditional statement. It prints one message to the console if the conditional statement returns true (if the key does exist in the PlayerPrefs data), and a different message if the conditional statement returns false (if the key does not exist in the PlayerPrefs data).
Jul 30, 2017 · So basically I have a high score and if no high score is found (is null), set high score to equal current score.
Returns true if the given key exists in PlayerPrefs, otherwise returns false. The following example demonstrates using PlayerPrefs.HasKey in a conditional ...
Mar 2, 2016 · PlayerPrefs are loaded from the database once when WebGL content is launched and are saved to the database each time you execute PlayerPrefs.
Apr 18, 2018 · When your game starts up you might want to check if there is any saved progress to load, and just check if a key exists. Then just set a ...
Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. ... Please check with the Issue Tracker at issuetracker.unity3d.com.
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Mar 15, 2021 · You need to check against the string you get from PlayerPrefs using that key, not the key itself, which you're doing now. that is, ...
Feb 7, 2022 · When the game starts, we first want to check if there was already a hit count saved. The PlayerPrefs have a built-in function HasKey(hitCountKey) ...