WebGL: On WebGL, PlayerPrefs are stored using the browser's IndexedDB API. There is one preference file per Web player URL and the file size is limited to 1 megabyte. If this limit is exceeded, SetInt, SetFloat and SetString will not store the value and throw a PlayerPrefsException.
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Jun 28, 2012 · First of all there is no limit with number of PlayerPrefs in ANY platforms. But there is a limit of 1 MB in Web player build.
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Jun 5, 2010 · There is one preference file per Web player URL and the file size is limited to 1 megabyte. If this limit would be exceeded, SetInt, SetFloat ...
Apr 28, 2014 · Hello, I know there's a limit of one mb for the webplayers games and i was wondering if there's a limit for the playerpref file size for ...
Dec 22, 2018 · (~6 bytes per position + ~10 bytes per name + ~8 bytes per rotation) * 1000 = ~24000 bytes, or 24 kilobytes. So you could store around 40 levels ...
Nov 3, 2011 · the registry to store the values. According to Microsoft, the length limit of a registry value is 1MB. Registry Element Size Limits. So there is ...
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Jul 13, 2016 · PlayerPrefs can read and set 3 types of variables. Float, int and string. int and float are both 32 bytes in memory length.
Sep 30, 2015 · Are there any easy ways to check the memory size being used by PlayerPrefs? I know we have a limit of 1mb (WebPlayer) so I would just like to be ...
- WebGL: Unity stores up to 1MB of PlayerPrefs data using the browser's IndexedDB API. For more information, see IndexedDB. ... - Windows: HKCU\Software\Unity\ ...
Nov 2, 2011 · So there is no fixed size limit set by Unity. You'd have to do testing to determine what the limit is on each platform. FYI, Windows also has ...
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