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Jun 5, 2020 · Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); //Attach this script to a GameObject in the Scene ...
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May 25, 2017 · have tried calling Save() manually? https://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html (works fine in 5.3.7 editor at least ...
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Note: Since writing the PlayerPrefs can cause hiccups, it is recommended to not call this function during gameplay. Did you find this page useful? Please give ...
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Gets the user-specified symbols for script compilation for the build target you select. GetScriptingDefineSymbolsForGroup, BuildTargetGroup is marked for ...
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static function SetInt (key : String, value : int) : void. Description. Sets the value of the preference identified by key. JavaScript. JavaScript; C#; Boo.
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Declaration. public static bool HasKey(string key);. Description. Returns true if the given key exists in PlayerPrefs, otherwise returns false.
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Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
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GetString will return defaultValue . //Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI;
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May 4, 2014 · https://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html Based on this link it will save PlayerPrefs at HKCU\Software[company ...
Jan 17, 2016 · Read the documentation. docs.unity3d.com/ScriptReference/PlayerPrefs.SetInt.html and docs.unity3d.com/ScriptReference/PlayerPrefs.GetInt ...