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Declaration. public static bool HasKey(string key);. Description. Returns true if the given key exists in PlayerPrefs, otherwise returns false.
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May 4, 2014 · https://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html Based on this link it will save PlayerPrefs at HKCU\Software[company ...
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GetString will return defaultValue . //Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI;
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
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The function takes a string variable called 'KeyName' as a parameter, which PlayerPrefs.DeleteKey uses to delete the key from the registry. using UnityEngine;
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Unity built-in class — PlayerPrefs, can give us a hand (link: https://docs.unity3d.com/ScriptReference/PlayerPrefs.html). ... find this class and it documentation ...
Aug 31, 2016 · This website uses cookies. By clicking ... Search instead for. Did you mean: Meta ... See https://docs.unity3d.com/ScriptReference/PlayerPrefs.html ...