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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides. To use this ...
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Note: Since writing the PlayerPrefs can cause hiccups, it is recommended to not call this function during gameplay. Did you find this page useful? Please give ...
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Aug 20, 2018 · Search Unity. Unity ID. A Unity ID allows you ... https://docs.unity3d.com/ScriptReference/PlayerPrefs.html ... SetInt(accountName + "SpecialValue", ...
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Gets the user-specified symbols for script compilation for the build target you select. GetScriptingDefineSymbolsForGroup, BuildTargetGroup is marked for ...
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GetString will return defaultValue . //Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI;
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Feb 24, 2021 · public static void SetInt(string key, int value);. Description. Sets the value of the preference identified by key . //Attach this script to ...
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GetFloat will return defaultValue . //Use this script to fetch the PlayerPrefs settings and show them as text on the screen. using UnityEngine; using ...
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Declaration. public static bool HasKey(string key);. Description. Returns true if the given key exists in PlayerPrefs, otherwise returns false.
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Mar 14, 2017 · dat on a windows machine (https://docs.unity3d.com/ScriptReference/PlayerPrefs.html has all of the output locations for different OS). EDIT ...
Unity built-in class — PlayerPrefs, can give us a hand (link: https://docs.unity3d.com/ScriptReference/PlayerPrefs.html). ... find this class and it documentation ...