PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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How to access PlayerPrefs in Unity?

PlayerPrefs (Stores and accesses player preferences between game sessions):

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On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist. ...
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On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name]
How do I find my PlayerPrefs file?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings. On Linux, PlayerPrefs can be found in ~/.
Where are PlayerPrefs stored in Unity WebGL?
C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name. xml. On WebGL, PlayerPrefs are stored using the browser's IndexedDB API.
Where are PlayerPrefs stored in unity registry?
Here's where PlayerPrefs data is typically stored on different platforms: Windows: Data is saved in the registry under a subkey of HKEY_CURRENT_USER\Software\[CompanyName]\[ProductName] , where [CompanyName] and [ProductName] are the company and product names you've set in your project settings.
Feb 24, 2021 · Sets the value of the preference identified by key. Did you find this page useful? Please give it a rating:.
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Declaration. public static void Save();. Description. Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit().
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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//Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
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Declaration. public static void SetString(string key, string value);. Description. Sets a single string value for the preference identified by the given key ...
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