PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Where is the PlayerPrefs file in Unity?
The data is saved in an XML file in the app's private folder, located at /data/data/pkg-name/shared_prefs/pkg-name.
How to see all PlayerPrefs in Unity?

PlayerPrefs (Stores and accesses player preferences between game sessions):

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On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist. ...
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On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name]
What is the function of PlayerPrefs in Unity?
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption. Do not use PlayerPrefs data to store sensitive data.
Oct 29, 2021 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
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Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Declaration. public static void Save();. Description. Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit().
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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//Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
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Returns true if the given key exists in PlayerPrefs, otherwise returns false. The following example demonstrates using PlayerPrefs.HasKey in a conditional ...
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