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WebGL: On WebGL, PlayerPrefs are stored using the browser's IndexedDB API. There is one preference file per Web player URL and the file size is limited to 1 ...
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There is one preference file per Web player URL and the file size is limited to 1 megabyte. If this limit is exceeded, SetInt, SetFloat and SetString will ...
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persistentDataPath to save ... WebGL: The absolute url to the player data file folder (without the actual data file name) ... For any unlisted platform, run the ...
WebGL: Application.persistentDataPath points to /idbfs/<md5 hash of data path> where the data path is the URL stripped of everything including and after the ...
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Creates a UnityWebRequest configured to send form data to a server via HTTP POST . This method creates a UnityWebRequest, sets the url to the string uri ...
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https://docs.unity3d.com/ScriptReference/PlayerPrefs.html ... Imgur image URL migration: Coming soon to a Stack Exchange site near you! ... Click on the different ...