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WebGL: On WebGL, PlayerPrefs are stored using the browser's IndexedDB API. There is one preference file per Web player URL and the file size is limited to 1 ...
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Oct 8, 2013 · ... PlayerPrefs according to Unity's docs: There is one preference file per Web player URL and the file size is limited to 1 megabyte. If this ...
Nov 13, 2020 · ... URL into your RSS reader. lang-cs. Stack Overflow · Questions · Help · Products · Teams · Advertising · Collectives · Talent · Company · About ...
WebGL: Application.persistentDataPath points to /idbfs/<md5 hash of data path> where the data path is the URL stripped of everything including and after the ...
persistentDataPath to save ... WebGL: The absolute url to the player data file folder (without the actual data file name) ... For any unlisted platform, run the ...
There is one preference file per Web player URL and the file size is limited to 1 megabyte. If this limit is exceeded, SetInt, SetFloat and SetString will not ...
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Plays video content onto a target. Content can be either a VideoClip imported asset or a URL such as file:// or http:// . Video content will be ...
Sep 13, 2016 · I find using playerprefs a lot easier). ... https://docs.unity3d.com/ScriptReference/PlayerPrefs.GetFloat.html ... URL into your RSS reader. lang-cs ...
Creates a UnityWebRequest configured to send form data to a server via HTTP POST . This method creates a UnityWebRequest, sets the url to the string uri ...
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