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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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/// This script moves the character controller forward /// and sideways based on the arrow keys. /// It also jumps when pressing space. /// Make sure to attach ...
Returns the value of the virtual axis identified by axisName . The value will be in the range -1...1 for keyboard and joystick input. If the axis is setup ...
Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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Returns a random integer number between min [inclusive] and max [exclusive] (Read Only). Note that max is exclusive, so using Random.Range( 0, 10 ) will return ...
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Script language. Select your preferred scripting ... PlayerPrefs · PlayerPrefsException · PointEffector2D ... Click on the different category headings to find out ...
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Opens the url in a browser. In the editor or standalone player this will open a new page in the default browser with the url . It will also bring the ...
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Jul 7, 2020 · Search Unity. Unity ... https://docs.unity3d.com/530/Documentation/ScriptReference/Random-seed.html ... Unity's PlayerPrefs. If more complex, then ...
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Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the ...
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Use this class to read the axes set up in the Input Manager, and to access multi-touch/accelerometer data on mobile devices. To read an axis use Input.