Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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Script language. Select your preferred scripting ... PlayerPrefs · PlayerPrefsException · PointEffector2D ... Click on the different category headings to find out ...
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Returns a random integer number between min [inclusive] and max [exclusive] (Read Only). Note that max is exclusive, so using Random.Range( 0, 10 ) will return ...
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Opens the url in a browser. In the editor or standalone player this will open a new page in the default browser with the url . It will also bring the ...
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Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the ...
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Jul 7, 2020 · Search Unity. Unity ... https://docs.unity3d.com/530/Documentation/ScriptReference/Random-seed.html ... Unity's PlayerPrefs. If more complex, then ...
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Loads PNG/JPG image byte array into a texture. This function replaces texture contents with new image data. After LoadImage, texture size and format might ...
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Jan 16, 2021 · ... https://docs.unity3d.com/ScriptReference/PlayerPrefs.html. Channels info: https://docs.unity3d.com/530/Documentation/Manual/WebPlayerChannels.
Calculates and returns a simple triangulation of the current navmesh - containing the vertices, triangle indices and navmesh layers.
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