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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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Script language. Select your preferred scripting ... PlayerPrefs · PlayerPrefsException · PointEffector2D ... Click on the different category headings to find out ...
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String class for strings. See the Microsoft MSDN documentation for Strings for more details. Note: In c# string is an alias for System.String .
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Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the ...
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This is a small utility module for retrieving the contents of URLs. You start a download in the background by calling WWW(url) which returns a new WWW ...
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Jan 16, 2021 · ... https://docs.unity3d.com/ScriptReference/PlayerPrefs.html. Channels info: https://docs.unity3d.com/530/Documentation/Manual/WebPlayerChannels.
Opens the url in a browser. In the editor or standalone player this will open a new page in the default browser with the url . It will also bring the ...
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Description. Script interface for particle systems (Shuriken). When setting properties on particle modules, the settings are passed immediately into native code ...
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