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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Opens the url in a browser. In the editor or standalone player this will open a new page in the default browser with the url . It will also bring the ...
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String class for strings. See the Microsoft MSDN documentation for Strings for more details. Note: In c# string is an alias for System.String .
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Script language. Select your preferred scripting ... PlayerPrefs · PlayerPrefsException · PointEffector2D ... Click on the different category headings to find out ...
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Jul 7, 2020 · Search Unity. Unity ... https://docs.unity3d.com/530/Documentation/ScriptReference/Random-seed.html ... Unity's PlayerPrefs. If more complex, then ...
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This is a small utility module for retrieving the contents of URLs. You start a download in the background by calling WWW(url) which returns a new WWW ...
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Script language. Select your preferred scripting ... PlayerPrefs · PlayerPrefsException · PointEffector2D ... Click on the different category headings to find out ...
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Feb 4, 2012 · 530. yes the bad thing is the fact that every ... http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.html ... http://docs.
Description. MonoBehaviour is the base class from which every Unity script derives. When you use C#, you must explicitly derive from MonoBehaviour. When ...
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