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5 days ago · The function takes a string variable called 'KeyName' as a parameter, which PlayerPrefs.DeleteKey uses to delete the key from the registry. using UnityEngine;
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5 days ago · Stores and accesses Unity Editor preferences. On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist . On ...
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4 days ago · Helper class to access Unity documentation. Static Methods. BrowseURL, Open url in the default web browser. GetHelpURLForObject, Get the URL for this object's ...
5 days ago · Searches all Scenes loaded for a Scene that has the given asset path. LoadScene, Loads the Scene by its name or index in Build Settings. LoadSceneAsync, Loads ...
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5 days ago · In the editor, Resources.FindObjectsOfTypeAll can be used to locate assets and Scene objects. All assets that are in a folder named "Resources" anywhere in ...
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6 days ago · Build to PlayStation 5 platform. VisionOS, Build a visionOS player. Did you find this page useful? Please give it ...
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6 days ago · Class containing methods to ease debugging while developing a game. Static Properties. developerConsoleEnabled, Allows you to enable or disable the developer ...
5 days ago · Attribute to make a string be edited with a height-flexible and scrollable text area. You can specify the minimum and maximum lines for the TextArea, and the ...
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4 days ago · Exposes static methods for directory operations. This is an alternative to System.IO.Directory class. Note: this class is only available when targeting ...
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5 days ago · The platform application is running. Returned by Application.platform. Note: The difference between using RuntimePlatform and Platform dependent Compilation is ...
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