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24 hours ago · Stores and accesses Unity Editor preferences. On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist . On ...
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5 hours ago · Build to PlayStation 5 platform. VisionOS, Build a visionOS player. Did you find this page useful? Please give it ...
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18 hours ago · Returns all the root game objects in the Scene. IsValid, Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that ...
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18 hours ago · Gets the contact point at the specified index. GetContacts, Retrieves all contact points for this collision. Did you find this page useful?
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17 hours ago · The position property of a GameObject's Transform, which is accessible in the Unity Editor and through scripts. Alter this value to move a GameObject. Get this ...
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5 hours ago · These have buildIndex values from // 0 to 4. Each Scene has a version of this script applied. // // In the Project, create 5 Scenes called scene1, scene2, ...
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16 hours ago · The parent of the transform. Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and ...
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20 hours ago · Representation of RGBA colors in 32 bit format. Each color component is a byte value with a range from 0 to 255. Components (r,g,b) define a color ...
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24 hours ago · The type of primitive object to create. Description. Creates a GameObject with a primitive mesh renderer and appropriate collider. using UnityEngine; public ...
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16 hours ago · Modify the execution state of a persistent listener. Static Methods. GetValidMethodInfo, Given an object, function name, and a list of argument types; find the ...
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