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5 hours ago · Stores and accesses Unity Editor preferences. On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist . On ...
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23 hours ago · The position property of a GameObject's Transform, which is accessible in the Unity Editor and through scripts. Alter this value to move a GameObject. Get this ...
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21 hours ago · The parent of the transform. Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and ...
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16 hours ago · Modify the execution state of a persistent listener. Static Methods. GetValidMethodInfo, Given an object, function name, and a list of argument types; find the ...
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22 hours ago · Captures a screenshot of the game view into a RenderTexture object. Did you find this page useful? Please give it a rating:.
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17 hours ago · Representation of 2D vectors and points. This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or ...
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22 hours ago · Data of a lightmap. A Scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same ...
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14 hours ago · bool True when an axis has been pressed and not released. Description. Returns true while the virtual button identified by buttonName is held down. Think auto ...
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15 hours ago · Rotates the transform about axis passing through point in world coordinates by angle degrees. This modifies both the position and the rotation of the transform.
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