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18 hours ago · GetString to retrieve this value. Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath ...
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15 hours ago · The Resources class allows you to find and access Objects including assets. In the editor, Resources.FindObjectsOfTypeAll can be used to locate assets and Scene ...
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4 hours ago · Returns application version number (Read Only). This function returns the current version of the Application. This is read-only. To set the version number in ...
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20 hours ago · The parent of the transform. Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and ...
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6 hours ago · Override the random seed used for the Particle System emission. Setting this will also set ParticleSystem.useAutoRandomSeed to false. Did you find this page ...
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12 hours ago · Exports the assets identified by assetPathNames to a unitypackage file in fileName. Additional resources: ExportPackageOptions for information on how you can ...
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18 hours ago · Query object containing all the selection rules. The object can be saved and rerun later without re-allocating memory. Public Methods. AtIndex, Selects the nth ...
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10 hours ago · unity". using UnityEngine; using UnityEditor; public class Example : MonoBehaviour { // saves the current Scene into a new temporary scene. [MenuItem ...
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