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8 hours ago · A zero argument persistent callback that can be saved with the Scene. using UnityEngine; using UnityEngine.Events; using System.Collections; public class ...
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24 hours ago · This will automatically mark the object as dirty, create an undo entry, and ensure Prefab overrides are created if relevant. Additional resources: GetDirtyCount ...
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10 hours ago · Creates a Prefab from a game object hierarchy. Use this to create a Prefab from a GameObject in the hierarchy, and give it a path to save the Prefab in.
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20 hours ago · Position of the transform relative to the parent transform. If the transform has no parent, it is the same as Transform.position. using UnityEngine; using ...
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24 hours ago · Use a convex collider from the mesh. This means that if you have this set to true, your mesh collider wont have holes or entrances. Convex meshes can collide ...
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12 hours ago · iCloud Storage APIs enable your apps to store data and documents in iCloud. AddInAppPurchase, Add the In-App Purchase capability. AddInterAppAudio, Add the ...
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24 hours ago · Retargetable humanoid pose. Represents a humanoid pose that is completely abstracted from any skeleton rig. Additional resources: HumanPoseHandler. Properties ...
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9 hours ago · Returns true if the Scene is modified. Did you find this page useful? Please give it a rating:.
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