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2 days ago · //Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
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3 days ago · GetString to retrieve this value. Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath ...
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2 days ago · The function takes a string variable called 'KeyName' as a parameter, which PlayerPrefs.DeleteKey uses to delete the key from the registry. using UnityEngine;
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5 days ago · Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. Did you find ...
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2 days ago · The Resources class allows you to find and access Objects including assets. In the editor, Resources.FindObjectsOfTypeAll can be used to locate assets and Scene ...
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2 days ago · Generate a JSON representation of the public fields of an object. Did you find this page useful? Please give it a rating:.
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May 31, 2024 · In Editor, this searches the Scene view by default. If you want to find an object in the Prefab stage, see the StageUtility APIs. using UnityEngine; // Ten ...
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May 24, 2024 · Declaration. public static void SetFloat(string key, float value);. Description. Sets the float value of the preference identified by the given key.
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2 days ago · Moves a file or a directory from a given path to another path. ReplaceDirectory, Replaces a directory. ReplaceFile, Replaces a file. Did you find ...
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