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2 days ago · //Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
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2 days ago · Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. Did you find ...
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3 days ago · In Editor, this searches the Scene view by default. If you want to find an object in the Prefab stage, see the StageUtility APIs. using UnityEngine; // Ten ...
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3 days ago · Generate a JSON representation of the public fields of an object. Did you find this page useful? Please give it a rating:.
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2 days ago · If any scene is currently open and has unsaved changes, the editor will ask the user to save these changes before building - or save changes automatically, if ...
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3 days ago · A coroutine is a function that can suspend its execution (yield) until the given YieldInstruction finishes. using UnityEngine; using System.Collections; public ...
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1 day ago · Returns application version number (Read Only). This function returns the current version of the Application. This is read-only. To set the version number in ...
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16 hours ago · The parent of the transform. Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and ...
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2 days ago · string The asset path name, or null, or an empty string if the asset does not exist. Description. Returns the path name relative to the project folder where the ...
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3 days ago · Creates a new unique path for an asset. When you call this method, Unity checks to see whether an asset already exists with the matching path and filename you ...
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