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May 18, 2024 · GetString to retrieve this value. Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath ...
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2 days ago · //Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
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2 days ago · Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. Did you find ...
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May 24, 2024 · In the editor, Resources.FindObjectsOfTypeAll can be used to locate assets and Scene objects. All assets that are in a folder named "Resources" anywhere in ...
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May 24, 2024 · Set user-specified symbols for script compilation for the given build target group. The second argument, defines , is a string of preprocessor values. The ...
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May 24, 2024 · Declaration. public static void SetFloat(string key, float value);. Description. Sets the float value of the preference identified by the given key.
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May 22, 2024 · Lets you do move, copy, delete operations over files or directories. Static Methods. CopyFileOrDirectory, Copies a file or a directory.
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2 days ago · If any scene is currently open and has unsaved changes, the editor will ask the user to save these changes before building - or save changes automatically, if ...
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3 days ago · In Editor, this searches the Scene view by default. If you want to find an object in the Prefab stage, see the StageUtility APIs. using UnityEngine; // Ten ...
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