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5 days ago · Declaration. public static void SetString(string key, string value);. Description. Sets a single string value for the preference identified by the given key ...
Missing: url SetInt.
6 days ago · Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. Did you find ...
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6 days ago · Representation of 3D vectors and points using integers. This structure is used in some places to represent 3D positions and vectors that don't require the ...
Missing: url SetInt.
1 day ago · MaterialPropertyBlock is used by Graphics.RenderMesh and Renderer.SetPropertyBlock. Use it in situations where you want to draw multiple objects with the ...
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4 days ago · Position of the transform relative to the parent transform. If the transform has no parent, it is the same as Transform.position. using UnityEngine; using ...
Missing: url SetInt.
20 hours ago · Returns the smallest of two or more values. ... Did you find this page useful? Please give it a rating: ... Is something described here not working as you expect it ...
Missing: url SetInt.
4 days ago · Value to set. Description. Set a vector parameter. Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function ...
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6 days ago · Sets a global vector array property for all shaders. Global properties are used if a shader needs them but the material does not have them defined (for example, ...
Missing: url SetInt.
2 days ago · Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader. Additional ...
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5 days ago · Value to set. Description. Set a Matrix parameter. Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function ...
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