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21 hours ago · MaterialPropertyBlock is used by Graphics.RenderMesh and Renderer.SetPropertyBlock. Use it in situations where you want to draw multiple objects with the ...
Missing: url | Show results with:url
24 hours ago · Set an integer parameter. Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ...
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14 hours ago · Returns the smallest of two or more values. ... Did you find this page useful? Please give it a rating: ... Is something described here not working as you expect it ...
Missing: url SetInt.