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May 18, 2024 · GetString to retrieve this value. Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath .
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1 day ago · //Use this script to fetch the settings and show them as text on the screen. using UnityEngine; using UnityEngine.UI; public class PlayerPrefsGetStringExample : ...
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1 day ago · Stores and accesses Unity Editor preferences. On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist . On ...
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7 days ago · Helper class to access Unity documentation. Static Methods. BrowseURL, Open url in the default web browser. GetHelpURLForObject, Get the URL for this object's ...
May 24, 2024 · In the editor, Resources.FindObjectsOfTypeAll can be used to locate assets and Scene objects. All assets that are in a folder named "Resources" anywhere in ...
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1 day ago · Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten. Did you find ...
7 days ago · Exposes static methods for directory operations. This is an alternative to System.IO.Directory class. Note: this class is only available when targeting ...
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1 day ago · Searches all Scenes loaded for a Scene that has the given asset path. LoadScene, Loads the Scene by its name or index in Build Settings. LoadSceneAsync, Loads ...
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16 hours ago · Build to PlayStation 5 platform. VisionOS, Build a visionOS player. Did you find this page useful? Please give it ...
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