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16 hours ago · GetString to retrieve this value. Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in Application.persistentDataPath .
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13 hours ago · The Resources class allows you to find and access Objects including assets. In the editor, Resources.FindObjectsOfTypeAll can be used to locate assets and Scene ...
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15 hours ago · Build to PlayStation 5 platform. VisionOS, Build a visionOS player. Did you find this page useful? Please give it ...
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4 hours ago · Represents a display resolution. Resolution structures are returned by Screen.resolutions property. Properties. height, Resolution height in pixels.
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18 hours ago · The parent of the transform. Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and ...
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12 hours ago · Attribute to make a string be edited with a height-flexible and scrollable text area. You can specify the minimum and maximum lines for the TextArea, and the ...
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3 hours ago · The type of component to search for. component, The output argument that will contain the component or null . Returns. bool Returns true if ...
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18 hours ago · Implement OnDrawGizmosSelected to draw a gizmo if the object is selected. Gizmos are drawn only when the object is selected. Gizmos are not pickable. This is ...
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15 hours ago · // Implement OnDisable and OnEnable script functions. // These functions will be called when the attached GameObject // is enabled. // This example also ...
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