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13 hours ago · Stores and accesses Unity Editor preferences. On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist . On ...
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15 hours ago · Searches all Scenes loaded for a Scene that has the given asset path. LoadScene, Loads the Scene by its name or index in Build Settings. LoadSceneAsync, Loads ...
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7 hours ago · Gets the contact point at the specified index. GetContacts, Retrieves all contact points for this collision. Did you find this page useful?
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13 hours ago · In the server on macOS. VisionOS, In the player on visionOS. Did you find this page useful? Please give ...
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12 hours ago · The type of primitive object to create. Description. Creates a GameObject with a primitive mesh renderer and appropriate collider. using UnityEngine; public ...
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7 hours ago · Returns all the root game objects in the Scene. IsValid, Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that ...
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18 hours ago · Specifies whether this query should hit Triggers. Description. Returns true if there are any colliders overlapping the sphere defined by position and radius in ...
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19 hours ago · Use this attribute to rename a field without losing its serialized value. ... Unity serializes public variables by default. To serialize private variables, use ...
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16 hours ago · Always animate the entire character. Object is animated even when offscreen. CullUpdateTransforms, Retarget, IK and write of Transforms are disabled when ...
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7 hours ago · The current width of the screen window in pixels (Read Only). This is the actual width of the player window (in full-screen it is also the current resolution).
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