WebGL: On WebGL, PlayerPrefs are stored using the browser's IndexedDB API. There is one preference file per Web player URL and the file size is limited to 1 ...
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How to access PlayerPrefs in Unity?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings. On Linux, PlayerPrefs can be found in ~/.
How to access PlayerPrefs on Android?
Android: PlayerPrefs uses SharedPreferences . The data is saved in an XML file in the app's private folder, located at /data/data/pkg-name/shared_prefs/pkg-name. xml , where pkg-name is your application's package name. iOS: PlayerPrefs data is stored in NSUserDefaults and is backed by a .
What is the PlayerPrefs class in unity?
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption. Do not use PlayerPrefs data to store sensitive data.
How can we use the www in Unity?
The WWW class can be used to send both GET and POST requests to the server. The WWW class will use GET by default and POST if you supply a postData parameter. Additional resources: WWWForm for a way to build valid form data for the postData parameter.
There is one preference file per Web player URL and the file size is limited to 1 megabyte. If this limit is exceeded, SetInt, SetFloat and SetString will ...
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Helper class to access Unity documentation. Static Methods. BrowseURL, Open url in the default web browser. GetHelpURLForObject, Get the URL for this object's ...
Plays video content onto a target. Content can be either a VideoClip imported asset or a URL such as file:// or http:// . Video content will be ...
This class contains static methods for looking up information about and controlling the runtime data. Static Properties. absoluteURL, The URL of the document.
Creates a UnityWebRequest configured for HTTP DELETE. EscapeURL, Escapes characters in a string to ensure they are URL-friendly. GenerateBoundary, Generate a ...
This is a small utility module for retrieving the contents of URLs. You start a download in the background by calling WWW(url) which returns a new WWW object.