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May 20, 2024 · Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetString will return defaultValue . //Use this ...
7 days ago · Removes the given key from the PlayerPrefs. If the key does not exist, DeleteKey has no impact. The following example shows a public function called 'DeleteKey' ...
20 hours ago · Hi all. I'm creating a runner, so I decided to make a store for cars, I have all the player data saved in PlayerPrefsX, and I took the script for the store, ...
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4 days ago · The game should store user data in localStorage (HTML5) or PlayerPrefs/File (Unity). Our APS system will back it up for users logged in to Crazygames.
May 21, 2024 · Server Notes. Date: 05/21/2024. New Update: Introduced a Pity System for Legendary and Elusive Ives in Boxes. It guarantees a Legendary or Elusive Ive for ...
4 days ago · As the player navigates through the game, they will find themselves in the ... When it finishes all of it's search points, it quits and exits the ... see, let me ...
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