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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: q= 530/ html&sca_esv= 94fa641d5e31d942&tbm= shop&source= lnms&ved= 200713&ictx= 111
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Returns the value corresponding to key in the preference file if it exists. HasKey, Returns true if key exists in the preferences. Save, Writes all modified ...
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. GetString, Returns the value corresponding to key in the preference ...
Missing: q= 530/ html&sca_esv= 94fa641d5e31d942&tbm= shop&source= lnms&ved= 200713&ictx= 111
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: q= 530/ html&sca_esv= 94fa641d5e31d942&tbm= shop&source= lnms&ved= 200713&ictx= 111
On the Universal Windows Platform, Unity writes preferences during application suspend. For information on the storage location, see PlayerPrefs. Note: Since ...
Missing: q= 530/ html&sca_esv= 94fa641d5e31d942&tbm= shop&source= lnms&ved= 200713&ictx= 111
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
Missing: q= 530/ html&sca_esv= 94fa641d5e31d942&tbm= shop&source= lnms&ved= 200713&ictx= 111
Apr 21, 2018 · I can't find any "PlayerPrefs" folder on my S6, and all I can find that is related to the game is under Internal Storage>Android>data and ...
Missing: 530/ html&sca_esv= 94fa641d5e31d942&tbm= shop&source= lnms&ved= 200713&ictx= 111
Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
Missing: q= 530/ html&sca_esv= 94fa641d5e31d942&tbm= shop&source= lnms&ved= 200713&ictx= 111
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