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SetInt(“CharacterMoney”, 123)/. The GetInt function then uses the same KeyName variable to retrieve the value stored in the PlayerPrefs data. using UnityEngine ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Feb 24, 2021 · //Attach this script to a GameObject in the Scene to set up the PlayerPrefs. using UnityEngine; using UnityEngine.SceneManagement; public class ...
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Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections; public class ...
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Jun 5, 2020 · Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); //Attach this script to a GameObject in the Scene ...
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Sets the value of the preference identified by key . ... Did you find this page useful? Please give it a rating: ... Is something described here not working as you ...
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections; public class ...
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