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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. GetString, Returns the value corresponding to key in the preference ...
Missing: maps. google. maps? usg= AOvVaw0MdbvMwuncRcd0sfUFKQwS&q= html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Apr 21, 2018 · Storage locations are mentioned in the Unity docs. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html. On Android data is stored ( ...
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Mar 3, 2020 · I have the below code. What could possibly make this not work? Other PlayerPrefs seem to work fine. The log always shows that it restores "" and ...
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Dec 14, 2019 · It's best to save it to a file. if you are interested in a solution that lets you save multiple data classes into a single file, then you may be ...
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Video for url http://maps.google.es/maps?usg=AOvVaw0MdbvMwuncRcd0sfUFKQwS&q=url+https://docs.unity3d.com/2021.1/Documentation/ScriptReference/PlayerPrefs.html&um=1&ie=UTF-8&ved=1t:200713&ictx=111
Duration: 10:19
Posted: Feb 27, 2016
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May 4, 2014 · Hi guys I have been searching over Internet and over my HKCU directory. But unfortunately I can not find anything related to my PlayerPrefs ...
Missing: maps. google. maps? usg= AOvVaw0MdbvMwuncRcd0sfUFKQwS&q= 2021.1/ html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Jul 23, 2020 · After PlayerPrefs.SetInt you should do PlayerPrefs.Save otherwise the PlayerPrefs are not saved until OnApplicationQuit when the app is ...
Missing: maps. maps? usg= AOvVaw0MdbvMwuncRcd0sfUFKQwS&q= https:// docs. 2021.1/ Documentation/ ScriptReference/ html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
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