PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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On the Universal Windows Platform, Unity writes preferences during application suspend. For information on the storage location, see PlayerPrefs. Note: Since ...
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Apr 21, 2018 · On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all ...
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Mar 3, 2020 · I have the below code. What could possibly make this not work? Other PlayerPrefs seem to work fine. The log always shows that it restores "" and ...
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Dec 14, 2019 · Playerprefs isn't recommended. It's best to save it to a file. if you are interested in a solution that lets you save multiple data classes ...
May 4, 2014 · ... PlayerPrefs from my Unity Editor. https://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html Based on this link it will save ...
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