Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Jul 30, 2017 · I've tried using the PlayerPrefs.HasKey function but it doesn't work at all. The various ways I have tried to use it: Code (CSharp):.
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Jul 23, 2020 · After PlayerPrefs.SetInt you should do PlayerPrefs.Save otherwise the PlayerPrefs are not saved until OnApplicationQuit when the app is ...
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