On the Universal Windows Platform, Unity writes preferences during application suspend. For information on the storage location, see PlayerPrefs. Note: Since ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Apr 21, 2018 · On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all ...
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Mar 3, 2020 · I have the below code. What could possibly make this not work? Other PlayerPrefs seem to work fine. The log always shows that it restores "" and ...
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Mar 14, 2017 · Hey Unity subreddit, im looking for some help, i've been testing recently with Player.prefs and wondering where do they save when EXPORTED, ...
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May 4, 2014 · Hi guys I have been searching over Internet and over my HKCU directory. But unfortunately I can not find anything related to my PlayerPrefs ...
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