×
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
Missing: maps. google. maps? usg= AOvVaw2b8UcGc5bVteF FruVMc q= html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
People also ask
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: maps. google. maps? usg= AOvVaw2b8UcGc5bVteF FruVMc q= html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Find local businesses, view maps and get driving directions in Google Maps.
Missing: usg= AOvVaw2b8UcGc5bVteF FruVMc q= docs. unity3d. ScriptReference/ PlayerPrefs. GetInt. html&um= 1&ie= UTF- 8&ved= 1t: 200713&ictx=
Jul 30, 2017 · I've tried using the PlayerPrefs.HasKey function but it doesn't work at all. The various ways I have tried to use it: Code (CSharp):.
Missing: maps. google. maps? usg= AOvVaw2b8UcGc5bVteF FruVMc q= html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Jul 23, 2020 · After PlayerPrefs.SetInt you should do PlayerPrefs.Save otherwise the PlayerPrefs are not saved until OnApplicationQuit when the app is ...
Missing: maps. maps? usg= AOvVaw2b8UcGc5bVteF FruVMc q= https:// docs. ScriptReference/ html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
In order to show you the most relevant results, we have omitted some entries very similar to the 5 already displayed. If you like, you can repeat the search with the omitted results included.