PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. HasKey, Returns true if key exists in the preferences. Save, Writes ...
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Apr 21, 2018 · Storage locations are mentioned in the Unity docs. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html. On Android data is stored ( ...
Missing: maps. maps? usg= AOvVaw3QTVgjdKHeZPag- wZ50N57&q= 2021.1/ html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Mar 3, 2020 · The log always shows that it restores "" and yet it always saves my actual text. EDIT: I've just discovered that my "OnDisable" code is being ...
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May 4, 2014 · Hi guys I have been searching over Internet and over my HKCU directory. But unfortunately I can not find anything related to my PlayerPrefs ...
Missing: maps. google. maps? usg= AOvVaw3QTVgjdKHeZPag- wZ50N57&q= 2021.1/ html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Apr 28, 2022 · Hi, I would like to have different PlayerPrefs for the In-Editor and Standalone play modes. Here...
Missing: maps. google. maps? usg= AOvVaw3QTVgjdKHeZPag- wZ50N57&q= 2021.1/ html&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
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