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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Jan 31, 2021 · I know it is not possible to see it directly in the editor, but I want to see those created in the editor (not in build version).
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Mar 3, 2020 · call PlayerPrefs.Save();. for saving data. Make sure you do not disable you GO before Start() method being called.
May 4, 2014 · Hi guys I have been searching over Internet and over my HKCU directory. But unfortunately I can not find anything related to my PlayerPrefs ...
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Sep 23, 2010 · I've been trying to get my head round player prefs, and want to load the last level I was on when restarting a stand alone game. Not sure I've ...
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Posted: Feb 27, 2016
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Dec 14, 2019 · Playerprefs isn't recommended. It's best to save it to a file. if you are interested in a solution that lets you save multiple data classes ...
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