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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
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Oct 26, 2011 · Writes the variable. Since PlayerPrefs.GetInt("firstRun"); would return a value, then using it as boolean is not a perfect method.
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Jun 1, 2019 · PlayerPrefs.SetInt(name_key, value); saves your value with the name key specified in a string. value = PlayerPrefs.GetInt(name_key); gets ...
Jul 23, 2020 · This means if you are trying to PlayerPrefs.GetInt in the same session without having called PlayerPrefs.Save you will always get the value from ...
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Mar 13, 2014 · Hey im having some issues with PlayerPrefs. I recently started understanding (kinda) how it works like a week ago. For some reason everytime ...
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Jun 2, 2018 · Saving int in Unity using playerprefs · 1. So... · I just want a single code example. Unity documentation will tell you to refer to other docs and ...
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Posted: Feb 27, 2016
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