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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
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Jul 30, 2017 · PS: I've deleted the PlayerPref at start to test things and so I KNOW it returns null, there's just no function I can find to determine whether ...
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Apr 5, 2024 · This reference page describes the Sign-In JavaScript API. You can use this API to display the One Tap prompt or Sign In With Google button ...
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Jun 2, 2018 · Saving int in Unity using playerprefs · 1. So... · I just want a single code example. Unity documentation will tell you to refer to other docs and ...
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Mar 13, 2014 · Hey im having some issues with PlayerPrefs. I recently started understanding (kinda) how it works like a week ago. For some reason everytime ...
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Jul 23, 2020 · After PlayerPrefs.SetInt you should do PlayerPrefs.Save otherwise the PlayerPrefs are not saved until OnApplicationQuit when the app is ...
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Jul 29, 2019 · Creates a new HtmlOutput object from a BlobSource resource. createHtmlOutput(html), HtmlOutput, Creates a new HtmlOutput object that can be ...
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