Declaration. public static void Save();. Description. Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit().
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Returns true if the given key exists in PlayerPrefs, otherwise returns false. Save, Saves all modified preferences. SetFloat, Sets the float value of the ...
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Jul 15, 2013 · I am learning how to save variable data and I noticed the documentation says "Writes all modified preferences to disk.
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Mar 3, 2020 · call PlayerPrefs.Save();. for saving data. Make sure you do not disable you GO before Start() method being called.
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Mar 14, 2017 · prefs and wondering where do they save when EXPORTED, i know they're in regedit location when not exported, but I can't find the otherplace.
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Jul 23, 2020 · SetInt you should do PlayerPrefs.Save otherwise the PlayerPrefs are not saved until OnApplicationQuit when the app is closed. By default Unity ...
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Dec 14, 2019 · Playerprefs isn't recommended. It's best to save it to a file. if you are interested in a solution that lets you save multiple data classes ...
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