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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
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Apr 21, 2018 · I can't find any "PlayerPrefs" folder on my S6, and all I can find that is related to the game is under Internal Storage>Android>data and ...
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Jul 23, 2020 · By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes or otherwise prematuraly exits, you might ...
Dec 14, 2019 · Playerprefs isn't recommended. It's best to save it to a file. if you are interested in a solution that lets you save multiple data classes ...
Sep 23, 2010 · I've been trying to get my head round player prefs, and want to load the last level I was on when restarting a stand alone game. Not sure I've ...
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Posted: Feb 27, 2016
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Mar 3, 2020 · call PlayerPrefs.Save();. for saving data. Make sure you do not disable you GO before Start() method being called.
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