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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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unity3d.com. Legacy Documentation: Version 2017.1 (Go to current version). LanguageEnglish. English. C#; JS. Script language. Select your preferred scripting ...
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Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. SetString, Sets a single ...
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Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
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Jul 30, 2017 · So basically I have a high score and if no high score is found (is null), set high score to equal current score. I've tried using the...
Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . //Use this script ...
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