×
Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
Missing: url | Show results with:url
Feb 24, 2021 · Sets the value of the preference identified by key . //Attach this script to a GameObject in the Scene to set up the PlayerPrefs. using ...
Missing: url | Show results with:url
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: url | Show results with:url
Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
Missing: url | Show results with:url
People also ask
Sets the value of the preference identified by key. JavaScript. JavaScript; C#; Boo. PlayerPrefs.SetInt("Player Score", 10);. using UnityEngine; using System ...
Missing: url 2020.1/
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
Missing: SetInt. | Show results with:SetInt.
Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections; public class ...
Missing: 2020.1/ | Show results with:2020.1/
Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value. Keep the value at 2 KB or ...
Missing: SetInt. | Show results with:SetInt.
Removes all keys and values from the preferences. Use with caution. Call this function in a script to delete all current settings in the PlayerPrefs. The ...
Missing: url | Show results with:url
Aug 3, 2015 · Hello, everybody. Can you get me some examples how save List via PlayerPrefs?