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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: 520/ | Show results with:520/
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Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: 520/ | Show results with:520/
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
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Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Stores and accesses player preferences between game sessions. Editor/Standalone. On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: 520/ | Show results with:520/
The NetworkManager is a convenience class for the HLAPI for managing networking systems. PlayerPrefs. Stores and accesses player preferences between game ...
Returns a non-readable Texture2D generated from the downloaded data (Read Only). Same as texture, but marks texture as non-readable, effectively freeing system ...
Defines the target URL for the UnityWebRequest to communicate with. Vector3.OrthoNormalize. Makes vectors normalized and orthogonal to each other. CanvasScaler.