×
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: 520/ | Show results with:520/
People also ask
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Feb 24, 2021 · Stores and accesses player preferences between game sessions. Editor/Standalone On macOS PlayerPrefs are stored in ~/Library/Preferences folder, ...
Missing: 520/ | Show results with:520/
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Missing: 520/ | Show results with:520/
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...
Missing: 520/ | Show results with:520/
Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
Missing: url | Show results with:url
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
Missing: 520/ | Show results with:520/
Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
Missing: 520/ | Show results with:520/
Dec 26, 2016 · PlayerPrefs should work regardless of the website hosting the WebGL game. ... https://docs.unity3d.com/ScriptReference/PlayerPrefs.html.
... html">documentation ... <li><a href="http://docs.unity3d.com/ScriptReference/" target="_blank">Unity Script Reference</a></li> ... docs">Web Documentation</a></li>.