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Handles input, raycasting, and sending events. The EventSystem is responsible for processing and handling events in a Unity Scene. A Scene should only contain ...
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Handles input, raycasting, and sending events. The EventSystem is responsible for processing and handling events in a Unity scene. A scene should only contain ...
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UnityEvent that is triggered when the button is pressed. Note: Triggered on MouseUp after MouseDown on the same object. #pragma strict public class ClickExample ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
Missing: 530/ EventSystems.
Using private repositories with HTTPS Git URLs ... Most people use the latest full release version of Unity and so use the documentation at docs.unity3d.com.
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Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
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The Unity Manual helps you learn how to use the Unity Editor and its associated Services. You can read the Manual from start to finish, or use it as a reference ...
Returns a random integer number between min [inclusive] and max [exclusive] (Read Only). Note that max is exclusive, so using Random.Range ...
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Sets the seed for the random number generator. The random number generator is not truly random but produces numbers in a preset sequence (the values in the ...
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Is the pointer with the given ID over an EventSystem object? ... If you use IsPointerOverGameObject() without a parameter, it points to the "left mouse button" ( ...
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