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A reference to the BaseInputModule that sent this event. selectedObject, The object currently considered selected by the EventSystem. Public Methods. Reset ...
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Jun 14, 2021 · A reference to the BaseInputModule that sent this event. selectedObject, The object currently considered selected by the EventSystem. Public ...
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Event payload associated with pointer (mouse / touch) events. 변수. button, The InputButton for this event. clickCount, Number of clicks in a row.
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Event payload associated with pointer (mouse / touch) events. ... A reference to the BaseInputModule that sent this event. ... Use the event. Copyright © 2014 Unity ...
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Number of clicks in a row. ... using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data ...
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UnityEvent that is triggered when the button is pressed. Note: Triggered on MouseUp after MouseDown on the same object. #pragma strict public class ClickExample ...
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Description. The object that the press happened on even if it can not handle the press event. Copyright © 2016 Unity Technologies. Publication 5.3-X.
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Documentation versions. The Unity documentation is the Unity User Manual and Unity Scripting API Reference. As we continually improve Unity (that is; ...
Scripting is an essential ingredient in all games. Even the simplest game needs scripts, to respond to input from the player and arrange for events in the ...
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Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
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