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A reference to the BaseInputModule that sent this event. selectedObject, The object currently considered selected by the EventSystem. Public Methods. Reset ...
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Event payload associated with pointer (mouse / touch) events. 변수. button, The InputButton for this event. clickCount, Number of clicks in a row.
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Jun 14, 2021 · A reference to the BaseInputModule that sent this event. selectedObject, The object currently considered selected by the EventSystem. Public ...
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Script language. Select your preferred ... Event payload associated with pointer (mouse / touch) events. ... A reference to the BaseInputModule that sent this event ...
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Event payload associated with pointer (mouse / touch) events. ... A reference to the BaseInputModule that sent this event. ... Use the event. Copyright © 2014 Unity ...
UnityEvent that is triggered when the button is pressed. Note: Triggered on MouseUp after MouseDown on the same object. #pragma strict public class ClickExample ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Documentation versions. The Unity documentation is the Unity User Manual and Unity Scripting API Reference. As we continually improve Unity (that is; ...
The raw GameObject for the last press event. This means that it is the 'pressed' GameObject even if it can not receive the press event itself.
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Scripting is an essential ingredient in all games. Even the simplest game needs scripts, to respond to input from the player and arrange for events in the ...
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