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Used to customize synchronization of variables in a script watched by a network view. OnServerInitialized, Called on the server whenever a Network.
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Used to customize synchronization of variables in a script watched by a network view. OnServerInitialized, Called on the server whenever a Network.
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Documentation versions. The Unity documentation is the Unity User Manual and Unity Scripting API Reference. As we continually improve Unity (that is; ...
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Scripting is an essential ingredient in all games. Even the simplest game needs scripts, to respond to input from the player and arrange for events in the ...
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A text string indicating the name of the current match in progress. Copyright © 2016 Unity Technologies. Publication 5.3-X.
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UnityEvent that is triggered when the button is pressed. Note: Triggered on MouseUp after MouseDown on the same object. #pragma strict public class ClickExample ...
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Used to customize synchronization of variables in a script watched by a network view. OnServerInitialized, Called on the server whenever a Network.
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Unity Networking supports WebGL by enabling communication via the WebSockets protocol. See Networking.NetworkManager.useWebSockets. Using Web Sockets or WebRTC ...
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Returns a random integer number between min [inclusive] and max [exclusive] (Read Only). Note that max is exclusive, so using Random.Range( 0, 10 ) will return ...
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