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The details of a network message received by a client or server on a network connection. Static Variables. MaxMessageSize, The size of the largest message in ...
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A NetworkReader object that contains the contents of the message. Public Functions. ReadMessage, ReadMessage is used to extract a typed network message from the ...
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides.
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The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
Documentation versions. The Unity documentation is the Unity User Manual and Unity Scripting API Reference. As we continually improve Unity (that is; ...
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UnityEvent that is triggered when the button is pressed. Note: Triggered on MouseUp after MouseDown on the same object. #pragma strict public class ClickExample ...
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Used to customize synchronization of variables in a script watched by a network view. OnServerInitialized, Called on the server whenever a Network.
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The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
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